Jarrah Technology logo

Concealed Intent ad

Concealed Intent

Out on Steam and Humble Store now.

Presskit available here.

Concealed Intent is a simultaneous turn-based game of tactical stealth space combat. Players control their ships in a fully 3D world - hunting down their enemies, just as they are being hunted themselves. In Concealed Intent you know your enemies are out there, but not exactly where, or even what they are.

Space is big and empty. Finding something can be like looking for a needle in a haystack, but there is nowhere for the needle to hide. To stay concealed a ship needs to fade into the background as much as possible. Everything a ship does will signal its presence and increase the ability of those nearby to detect it. A big ship may blot out stars as it passes. Heat from engines can be detected against the cold of the void. Lasers can be traced back to their origin. Eventually as detection increases, a firing solution can be calculated so that a beam of coherent light a few millimetres in diameter can cross thousands of kilometres to strike an evasive enemy - hidden no longer!

Concealed Intent includes a single-player campaign, an instant skirmish generator and multiplayer options.

Release Trailer YouTube

Key Features:

  • Turn-based - play at your own pace
  • Single player campaign
  • Instant procedural PvE skirmishes, with various objectives:
    • Duel - Head to head duel, only one team can survive!
    • Bases - Destroy the enemy base for victory
    • Waves - Endless waves of enemies assaulting your base, how long can you hold them off?
    • Savior - A number of civilian shuttles are trying to reach a base while under attack, can you identify friend or foe quickly enough to save them all?
  • Challenge your friends to online PvP duels & play at your own pace - over minutes, days or weeks
  • Numerous playable ship types with configurable offensive and defensive ship components
  • Rewatch turns
  • User editable colors - colour-blind friendly
  • Non-cheating AI - all the AI enemies have no more information than the Player would have in the same situation, and the same equipment
  • Further skirmish options - set the number of player and enemy ships, apply modifiers (like "Harder AI" or "Loot Drops"), or even change the loadout of your opponent

Buy Now:


Concealed Intent Playlist on YouTube

Latest: Concealed Intent 1.3 Complete Twitter Facebook Share on Google+

April 21, 2018

The Concealed Intent 1.3 release is out now! It is a few months late, but finally here.

Tell me about the 1.3 Update

The main change in this release is the most requested feature from the discussion boards: it is now possible to rewatch old online games and to always see the last turn of an online game.

If an online game finishes while you are not actively playing, then it will still be in your list of online games when you next start Concealed Intent. If selected it will display the end screen with the game’s outcome. If you want to see the last turn just click the “Replay Last” button and it will be displayed. On the second time you start Concealed Intent after the game has finished it will be moved to the Old Games list – but you can still rewatch the whole game, read on!

At the end of an online game there is now a “Rewatch” button. Click this and the entire game will be loaded and you can watch it from the start either continuously (with the “Play All” button on the turn control part of the GUI) or turn-by-turn (“Play Turn” button").

It is also possible to rewatch any of your online games that have finished in the last 90 days. Just go to the Old Games screen (available via the Online screen) and click the “Rewatch” link next to the game you wish to rewatch.

I had hoped to add rewatch to campaign and skirmish scenarios as well, but that caused problems. 90% would play just fine, but some would badly break due to the scripting system used to play out the turns. Fixing it for all scenarios would require rewriting the scripting system and that would take too long – so sadly you can only rewatch online games (which do not have any complex scripting in them).

There are a few other minor changes and bugfixes – the details are below.

What is next for Concealed Intent?

If there is a bad bug I will work to fix it. I can’t imagine not doing that. Otherwise there are no plans to add more features.

Full historical change list available here

Current Version: 1.3.0 (20th April 2018)

Known Issues:

Immediate Roadmap:

  • Bugfixes

1.2.0 (6th April 2017) → 1.3.0 (20th April 2018)

  • Ability to rewatch online games finished in last 90 days
  • Fix rare numeric error causing crash when AI calculating flanking circle
  • Be able to replay last turn of unseen finished online scenarios
  • Fix bug with online refresh button, by having it reset itself 5 seconds after use
  • Can now drag mission list even if mouse is over locked missions
  • Only check the player is visible at the start of a mission in skirmishes and online games (so not to move camera if it has been purposely positioned in campaign missions)
  • Make cargo ships in Factory mission a little slower and initial lock a little better
  • Fix bug preventing email addresses being entered on the feedback screen
  • Hide random internet matchmaking (not enough players for this to work)
  • Update Unity engine to fix potential security issue


November 12, 2017: More Delays

September 6, 2017: Delays

June 18, 2017: International Move & Update

April 8, 2017: Concealed Intent 1.2 Update

February 15, 2017: Events and Updates

January 2, 2017: Routine & State of the Game

November 23, 2016: Dev Update

October 17, 2016: Concealed Intent Release Postmortem

October 2, 2016: Concealed Intent 1.1 Progress Report

September 11, 2016: What is Happening

August 3, 2016: Release

August 2, 2016: Concealed Intent Development Postmortem

July 21, 2016: In My Own Words

July 5, 2016: Release Date

May 25, 2016: Steamgifts

May 14, 2016: Feature Complete

March 22, 2016: Plan Out Of Early Access

March 14, 2016: Interview

January 29, 2016: What Next?

December 24, 2015: Challenge Friends

November 19, 2015: Alive

November 11, 2015: Release Date

October 19, 2015: Marketing Stuff

October 9, 2015: Someday this gamedev is gonna end

September 1, 2015: Online Update

July 18, 2015: The Best Laid Plans

June 26, 2015: Screenshots

June 12, 2015: Demo & Offscreen Pointers

May 30, 2015: Greenlit, but not sure how

May 23, 2015: Greenlit

May 8, 2015: Concealed Intent Update

April 22, 2015: Concealed Intent Update

March 26, 2015: Feedback

February 21, 2015: Circling in Unity3D with RotateAround

February 18, 2015: News

February 11, 2015: News

January 31, 2015: Mail Out

December 7, 2014: Lessons Learnt (so far)

November 19, 2014: Introduction To Concealed Intent

November 11, 2014: Starting Marketing

October 12, 2014: Deadline

September 25, 2014: Holidays

August 26, 2014: Working with Unity, rather than against it

July 14, 2014: GUI and Online Again

June 9, 2014: GUI and Online

April 30, 2014: Update

September 5, 2013: Feedback

July 31, 2013: Scary Times

May 15, 2013: Developer Diary - GUI Improvements

April 7, 2013: Developer Diary - 3D

March 27, 2013: Zoom and Scale

March 4, 2013: Alphas

February 22, 2013: Noise

February 15, 2013: Anti Stats

February 7, 2013: Developer Diary - 7th February 2013

January 28, 2013: Screenshot

October 2, 2012: Space Is Big

September 15, 2012: No Kickstarter

August 6, 2012: Rewrite

July 26, 2012: Announcing Concealed Intent