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Concealed Intent

Out on Steam and Humble Store now.

Presskit available here.

Concealed Intent is a simultaneous turn-based game of tactical stealth space combat. Players control their ships in a fully 3D world - hunting down their enemies, just as they are being hunted themselves. In Concealed Intent you know your enemies are out there, but not exactly where, or even what they are.

Space is big and empty. Finding something can be like looking for a needle in a haystack, but there is nowhere for the needle to hide. To stay concealed a ship needs to fade into the background as much as possible. Everything a ship does will signal its presence and increase the ability of those nearby to detect it. A big ship may blot out stars as it passes. Heat from engines can be detected against the cold of the void. Lasers can be traced back to their origin. Eventually as detection increases, a firing solution can be calculated so that a beam of coherent light a few millimetres in diameter can cross thousands of kilometres to strike an evasive enemy - hidden no longer!

Concealed Intent includes a single-player campaign, an instant skirmish generator and multiplayer options.

Release Trailer YouTube

Key Features:

  • Turn-based - play at your own pace
  • Single player campaign
  • Instant procedural PvE skirmishes, with various objectives:
    • Duel - Head to head duel, only one team can survive!
    • Bases - Destroy the enemy base for victory
    • Waves - Endless waves of enemies assaulting your base, how long can you hold them off?
    • Savior - A number of civilian shuttles are trying to reach a base while under attack, can you identify friend or foe quickly enough to save them all?
  • Challenge your friends to online PvP duels & play at your own pace - over minutes, days or weeks
  • Numerous playable ship types with configurable offensive and defensive ship components
  • Rewatch turns
  • User editable colors - colour-blind friendly
  • Non-cheating AI - all the AI enemies have no more information than the Player would have in the same situation, and the same equipment
  • Further skirmish options - set the number of player and enemy ships, apply modifiers (like "Harder AI" or "Loot Drops"), or even change the loadout of your opponent

Buy Now:


Concealed Intent Playlist on YouTube

Latest: Delays Twitter Facebook Share on Google+

September 6, 2017

Delays, delays, delays. It has been three months since my last posting, and five months since I did any work on Concealed Intent (with the 1.2 release). Since then I have moved continent and started a very busy day job at a London startup.

I have also previously said there will be a 1.3 release by the end of the year. Given current events, how is that going? It is still possible, but only if I start work soon. This weekend I downloaded the most recent version of Unity3D 5. Hopefully by now they have fixed most of the bugs. If I can start finding time to make some progress over the next couple of weekends then a 1.3 release by December is achievable.

There has been some discussion on the Steam Forums about what the next version should contain. It seems the most regular players want the ability to replay entire games after they are complete. So that will be the main focus of the update. I will publish a list of goals for the update once work has started and I have an idea of how much can be done. If there is something you particularly want, speak now, because 1.3 will probably be the last notable update for the game.

Sales of Concealed Intent have continued at a steady, but slow pace since the last financial posting. Below is the update sales vs costs graph. There is a nice little bump every time a Steam Sale comes around, but in-between only a handful of copies are sold. I have covered my costs now, but nowhere close to being able to live on the profits and develop a second game full-time (at least while living in London). Thus the time consuming day job.

Concealed Intent - revenue vs costs

Finally, for those with long memories, it was promised that Concealed Intent would not bundled until at least the 3rd August 2017 (a full year after release). Well that date has passed and the game has not yet been bundled. I have not been contacted by bundlers since that date, but also I’m not keen to bundle anyway. Looking at expected bundle sales, it would not make much difference to the graph above. Also now I have a job, I do not need the small amount of money bundling would bring. So, while I am not renewing the non-bundling pledge (because if Humble Bundle come knocking, I’m answering!), it is also probably unlikely that Concealed Intent will be bundled in the near future.


June 18, 2017: International Move & Update

April 8, 2017: Concealed Intent 1.2 Update

February 15, 2017: Events and Updates

January 2, 2017: Routine & State of the Game

November 23, 2016: Dev Update

October 17, 2016: Concealed Intent Release Postmortem

October 2, 2016: Concealed Intent 1.1 Progress Report

September 11, 2016: What is Happening

August 3, 2016: Release

August 2, 2016: Concealed Intent Development Postmortem

July 21, 2016: In My Own Words

July 5, 2016: Release Date

May 25, 2016: Steamgifts

May 14, 2016: Feature Complete

March 22, 2016: Plan Out Of Early Access

March 14, 2016: Interview

January 29, 2016: What Next?

December 24, 2015: Challenge Friends

November 19, 2015: Alive

November 11, 2015: Release Date

October 19, 2015: Marketing Stuff

October 9, 2015: Someday this gamedev is gonna end

September 1, 2015: Online Update

July 18, 2015: The Best Laid Plans

June 26, 2015: Screenshots

June 12, 2015: Demo & Offscreen Pointers

May 30, 2015: Greenlit, but not sure how

May 23, 2015: Greenlit

May 8, 2015: Concealed Intent Update

April 22, 2015: Concealed Intent Update

March 26, 2015: Feedback

February 21, 2015: Circling in Unity3D with RotateAround

February 18, 2015: News

February 11, 2015: News

January 31, 2015: Mail Out

December 7, 2014: Lessons Learnt (so far)

November 19, 2014: Introduction To Concealed Intent

November 11, 2014: Starting Marketing

October 12, 2014: Deadline

September 25, 2014: Holidays

August 26, 2014: Working with Unity, rather than against it

July 14, 2014: GUI and Online Again

June 9, 2014: GUI and Online

April 30, 2014: Update

September 5, 2013: Feedback

July 31, 2013: Scary Times

May 15, 2013: Developer Diary - GUI Improvements

April 7, 2013: Developer Diary - 3D

March 27, 2013: Zoom and Scale

March 4, 2013: Alphas

February 22, 2013: Noise

February 15, 2013: Anti Stats

February 7, 2013: Developer Diary - 7th February 2013

January 28, 2013: Screenshot

October 2, 2012: Space Is Big

September 15, 2012: No Kickstarter

August 6, 2012: Rewrite

July 26, 2012: Announcing Concealed Intent