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Concealed Intent

Out on Steam and Humble Store now.

Presskit available here.

Concealed Intent is a simultaneous turn-based game of tactical stealth space combat. Players control their ships in a fully 3D world - hunting down their enemies, just as they are being hunted themselves. In Concealed Intent you know your enemies are out there, but not exactly where, or even what they are.

Space is big and empty. Finding something can be like looking for a needle in a haystack, but there is nowhere for the needle to hide. To stay concealed a ship needs to fade into the background as much as possible. Everything a ship does will signal its presence and increase the ability of those nearby to detect it. A big ship may blot out stars as it passes. Heat from engines can be detected against the cold of the void. Lasers can be traced back to their origin. Eventually as detection increases, a firing solution can be calculated so that a beam of coherent light a few millimetres in diameter can cross thousands of kilometres to strike an evasive enemy - hidden no longer!

Concealed Intent includes a single-player campaign, an instant skirmish generator and multiplayer options.

Release Trailer YouTube

Key Features:

  • Turn-based - play at your own pace
  • Single player campaign
  • Instant procedural PvE skirmishes, with various objectives:
    • Duel - Head to head duel, only one team can survive!
    • Bases - Destroy the enemy base for victory
    • Waves - Endless waves of enemies assaulting your base, how long can you hold them off?
    • Savior - A number of civilian shuttles are trying to reach a base while under attack, can you identify friend or foe quickly enough to save them all?
  • Challenge your friends to online PvP duels & play at your own pace - over minutes, days or weeks
  • Numerous playable ship types with configurable offensive and defensive ship components
  • Rewatch turns
  • User editable colors - colour-blind friendly
  • Non-cheating AI - all the AI enemies have no more information than the Player would have in the same situation, and the same equipment
  • Further skirmish options - set the number of player and enemy ships, apply modifiers (like "Harder AI" or "Loot Drops"), or even change the loadout of your opponent


Buy Now:




Videos:


Concealed Intent Playlist on YouTube


Latest: More Delays Twitter Facebook Share on Google+

November 12, 2017

I have stated on a few occasions that I hoped to have a 1.3 Update complete and released by the end of this year. My apologies, I will fail to reach that goal. The plan is still to create another content update, and it will still be called version 1.3, but it will not be complete by the end of this year. I now hope to have it finished and ready by March 2018. However, that depends on whether the situation preventing me finishing this year continue. The main issue is my “day job” for a London startup, which has also become a “most evenings and some weekends too” job. This job is taking so much of my time, there is almost none for the prolonged periods of game coding that is how I best produce. I believe it is likely that the effort the startup job requires will begin to drop to more manageable levels in the new year (fingers crossed).

Again, my apologies. I have not forgotten Concealed Intent – it is just that the 1.3 Update will be delayed a little.

Older:


September 6, 2017: Delays


June 18, 2017: International Move & Update


April 8, 2017: Concealed Intent 1.2 Update


February 15, 2017: Events and Updates


January 2, 2017: Routine & State of the Game


November 23, 2016: Dev Update


October 17, 2016: Concealed Intent Release Postmortem


October 2, 2016: Concealed Intent 1.1 Progress Report


September 11, 2016: What is Happening


August 3, 2016: Release


August 2, 2016: Concealed Intent Development Postmortem


July 21, 2016: In My Own Words


July 5, 2016: Release Date


May 25, 2016: Steamgifts


May 14, 2016: Feature Complete


March 22, 2016: Plan Out Of Early Access


March 14, 2016: Interview


January 29, 2016: What Next?


December 24, 2015: Challenge Friends


November 19, 2015: Alive


November 11, 2015: Release Date


October 19, 2015: Marketing Stuff


October 9, 2015: Someday this gamedev is gonna end


September 1, 2015: Online Update


July 18, 2015: The Best Laid Plans


June 26, 2015: Screenshots


June 12, 2015: Demo & Offscreen Pointers


May 30, 2015: Greenlit, but not sure how


May 23, 2015: Greenlit


May 8, 2015: Concealed Intent Update


April 22, 2015: Concealed Intent Update


March 26, 2015: Feedback


February 21, 2015: Circling in Unity3D with RotateAround


February 18, 2015: News


February 11, 2015: News


January 31, 2015: Mail Out


December 7, 2014: Lessons Learnt (so far)


November 19, 2014: Introduction To Concealed Intent


November 11, 2014: Starting Marketing


October 12, 2014: Deadline


September 25, 2014: Holidays


August 26, 2014: Working with Unity, rather than against it


July 14, 2014: GUI and Online Again


June 9, 2014: GUI and Online


April 30, 2014: Update


September 5, 2013: Feedback


July 31, 2013: Scary Times


May 15, 2013: Developer Diary - GUI Improvements


April 7, 2013: Developer Diary - 3D


March 27, 2013: Zoom and Scale


March 4, 2013: Alphas


February 22, 2013: Noise


February 15, 2013: Anti Stats


February 7, 2013: Developer Diary - 7th February 2013


January 28, 2013: Screenshot


October 2, 2012: Space Is Big


September 15, 2012: No Kickstarter


August 6, 2012: Rewrite


July 26, 2012: Announcing Concealed Intent