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Concealed Intent

Out on Steam Early Access and Humble Bundle now. Full release on Tuesday 2 August 3pm GMT

Presskit available here.

Concealed Intent is a simultaneous turn-based game of tactical stealth space combat. Players control their ships in a fully 3D world - hunting down their enemies, just as they are being hunted themselves. In Concealed Intent you know your enemies are out there, but not exactly where, or even what they are.

Space is big and empty. Finding something can be like looking for a needle in a haystack, but there is nowhere for the needle to hide. To stay concealed a ship needs to fade into the background as much as possible. Everything a ship does will signal its presence and increase the ability of those nearby to detect it. A big ship may blot out stars as it passes. Heat from engines can be detected against the cold of the void. Lasers can be traced back to their origin. Eventually as detection increases, a firing solution can be calculated so that a beam of coherent light a few millimetres in diameter can cross thousands of kilometres to strike an evasive enemy - hidden no longer!

Concealed Intent includes a single-player campaign, an instant skirmish generator and multiplayer options.

Release Trailer YouTube

Key Features:

  • Turn-based - play at your own pace
  • Single player campaign
  • Instant procedural PvE skirmishes, with various objectives:
    • Duel - Head to head duel, only one team can survive!
    • Bases - Destroy the enemy base for victory
    • Waves - Endless waves of enemies assaulting your base, how long can you hold them off?
    • Savior - A number of civilian shuttles are trying to reach a base while under attack, can you identify friend or foe quickly enough to save them all?
  • Challenge your friends to online PvP duels & play at your own pace - over minutes, days or weeks
  • Numerous playable ship types with configurable offensive and defensive ship components
  • Rewatch turns
  • User editable colors - colour-blind friendly
  • Non-cheating AI - all the AI enemies have no more information than the Player would have in the same situation, and the same equipment
  • Further skirmish options - set the number of player and enemy ships, apply modifiers (like "Harder AI" or "Loot Drops"), or even change the loadout of your opponent


Buy Now:




Videos:


Concealed Intent Playlist on YouTube


Latest: In My Own Words Twitter Facebook Share on Google+

July 21, 2016

One of the game development tasks I have found particular difficult is writing a good tutorial. Of course, best would be no tutorial at all. Unfortunately, Concealed Intent is much too complex to be playable with the player doing a little learning first – and that complexity is part of the game’s design. Numerous hours have been spent tuning the tutorial, but it is still a little clunky – probably the result of my inexperience and the nature of the game. To help overcome this and the common subtle misunderstandings, I have created a couple of videos to help newbies. They will be added to the game page, the press kit and maybe even as a link in the game itself.

Here is a 20 minute tutorial on how to play:

And here is a 34 minute introductory tactics video

I have also created a YouTube playlist of all the Concealed Intent videos I can find (let me know if I’ve missed any!). It is at https://www.youtube.com/playlist?list=PL-BfCOTbn76q7pAq9BMnmjYpLH19hRbrN

Older:


July 5, 2016: Release Date


May 25, 2016: Steamgifts


May 14, 2016: Feature Complete


March 22, 2016: Plan Out Of Early Access


March 14, 2016: Interview


January 29, 2016: What Next?


December 24, 2015: Challenge Friends


November 19, 2015: Alive


November 11, 2015: Release Date


October 19, 2015: Marketing Stuff


October 9, 2015: Someday this gamedev is gonna end


September 1, 2015: Online Update


July 18, 2015: The Best Laid Plans


June 26, 2015: Screenshots


June 12, 2015: Demo & Offscreen Pointers


May 30, 2015: Greenlit, but not sure how


May 23, 2015: Greenlit


May 8, 2015: Concealed Intent Update


April 22, 2015: Concealed Intent Update


March 26, 2015: Feedback


February 21, 2015: Circling in Unity3D with RotateAround


February 18, 2015: News


February 11, 2015: News


January 31, 2015: Mail Out


December 7, 2014: Lessons Learnt (so far)


November 19, 2014: Introduction To Concealed Intent


November 11, 2014: Starting Marketing


October 12, 2014: Deadline


September 25, 2014: Holidays


August 26, 2014: Working with Unity, rather than against it


July 14, 2014: GUI and Online Again


June 9, 2014: GUI and Online


April 30, 2014: Update


September 5, 2013: Feedback


July 31, 2013: Scary Times


May 15, 2013: Developer Diary - GUI Improvements


April 7, 2013: Developer Diary - 3D


March 27, 2013: Zoom and Scale


March 4, 2013: Alphas


February 22, 2013: Noise


February 15, 2013: Anti Stats


February 7, 2013: Developer Diary - 7th February 2013


January 28, 2013: Screenshot


October 2, 2012: Space Is Big


September 15, 2012: No Kickstarter


August 6, 2012: Rewrite


July 26, 2012: Announcing Concealed Intent