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Concealed Intent

Out on Steam and Humble Store now.

Presskit available here.

Concealed Intent is a simultaneous turn-based game of tactical stealth space combat. Players control their ships in a fully 3D world - hunting down their enemies, just as they are being hunted themselves. In Concealed Intent you know your enemies are out there, but not exactly where, or even what they are.

Space is big and empty. Finding something can be like looking for a needle in a haystack, but there is nowhere for the needle to hide. To stay concealed a ship needs to fade into the background as much as possible. Everything a ship does will signal its presence and increase the ability of those nearby to detect it. A big ship may blot out stars as it passes. Heat from engines can be detected against the cold of the void. Lasers can be traced back to their origin. Eventually as detection increases, a firing solution can be calculated so that a beam of coherent light a few millimetres in diameter can cross thousands of kilometres to strike an evasive enemy - hidden no longer!

Concealed Intent includes a single-player campaign, an instant skirmish generator and multiplayer options.

Release Trailer YouTube

Key Features:

  • Turn-based - play at your own pace
  • Single player campaign
  • Instant procedural PvE skirmishes, with various objectives:
    • Duel - Head to head duel, only one team can survive!
    • Bases - Destroy the enemy base for victory
    • Waves - Endless waves of enemies assaulting your base, how long can you hold them off?
    • Savior - A number of civilian shuttles are trying to reach a base while under attack, can you identify friend or foe quickly enough to save them all?
  • Challenge your friends to online PvP duels & play at your own pace - over minutes, days or weeks
  • Numerous playable ship types with configurable offensive and defensive ship components
  • Rewatch turns
  • User editable colors - colour-blind friendly
  • Non-cheating AI - all the AI enemies have no more information than the Player would have in the same situation, and the same equipment
  • Further skirmish options - set the number of player and enemy ships, apply modifiers (like "Harder AI" or "Loot Drops"), or even change the loadout of your opponent

Buy Now:


Concealed Intent Playlist on YouTube

Latest: More Delays Twitter Facebook Share on Google+

November 12, 2017

I have stated on a few occasions that I hoped to have a 1.3 Update complete and released by the end of this year. My apologies, I will fail to reach that goal. The plan is still to create another content update, and it will still be called version 1.3, but it will not be complete by the end of this year. I now hope to have it finished and ready by March 2018. However, that depends on whether the situation preventing me finishing this year continue. The main issue is my “day job” for a London startup, which has also become a “most evenings and some weekends too” job. This job is taking so much of my time, there is almost none for the prolonged periods of game coding that is how I best produce. I believe it is likely that the effort the startup job requires will begin to drop to more manageable levels in the new year (fingers crossed).

Again, my apologies. I have not forgotten Concealed Intent – it is just that the 1.3 Update will be delayed a little.


September 6, 2017: Delays

June 18, 2017: International Move & Update

April 8, 2017: Concealed Intent 1.2 Update

February 15, 2017: Events and Updates

January 2, 2017: Routine & State of the Game

November 23, 2016: Dev Update

October 17, 2016: Concealed Intent Release Postmortem

October 2, 2016: Concealed Intent 1.1 Progress Report

September 11, 2016: What is Happening

August 3, 2016: Release

August 2, 2016: Concealed Intent Development Postmortem

July 21, 2016: In My Own Words

July 5, 2016: Release Date

May 25, 2016: Steamgifts

May 14, 2016: Feature Complete

March 22, 2016: Plan Out Of Early Access

March 14, 2016: Interview

January 29, 2016: What Next?

December 24, 2015: Challenge Friends

November 19, 2015: Alive

November 11, 2015: Release Date

October 19, 2015: Marketing Stuff

October 9, 2015: Someday this gamedev is gonna end

September 1, 2015: Online Update

July 18, 2015: The Best Laid Plans

June 26, 2015: Screenshots

June 12, 2015: Demo & Offscreen Pointers

May 30, 2015: Greenlit, but not sure how

May 23, 2015: Greenlit

May 8, 2015: Concealed Intent Update

April 22, 2015: Concealed Intent Update

March 26, 2015: Feedback

February 21, 2015: Circling in Unity3D with RotateAround

February 18, 2015: News

February 11, 2015: News

January 31, 2015: Mail Out

December 7, 2014: Lessons Learnt (so far)

November 19, 2014: Introduction To Concealed Intent

November 11, 2014: Starting Marketing

October 12, 2014: Deadline

September 25, 2014: Holidays

August 26, 2014: Working with Unity, rather than against it

July 14, 2014: GUI and Online Again

June 9, 2014: GUI and Online

April 30, 2014: Update

September 5, 2013: Feedback

July 31, 2013: Scary Times

May 15, 2013: Developer Diary - GUI Improvements

April 7, 2013: Developer Diary - 3D

March 27, 2013: Zoom and Scale

March 4, 2013: Alphas

February 22, 2013: Noise

February 15, 2013: Anti Stats

February 7, 2013: Developer Diary - 7th February 2013

January 28, 2013: Screenshot

October 2, 2012: Space Is Big

September 15, 2012: No Kickstarter

August 6, 2012: Rewrite

July 26, 2012: Announcing Concealed Intent