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Concealed Intent

Out on Steam and Humble Store now.

Presskit available here.

Concealed Intent is a simultaneous turn-based game of tactical stealth space combat. Players control their ships in a fully 3D world - hunting down their enemies, just as they are being hunted themselves. In Concealed Intent you know your enemies are out there, but not exactly where, or even what they are.

Space is big and empty. Finding something can be like looking for a needle in a haystack, but there is nowhere for the needle to hide. To stay concealed a ship needs to fade into the background as much as possible. Everything a ship does will signal its presence and increase the ability of those nearby to detect it. A big ship may blot out stars as it passes. Heat from engines can be detected against the cold of the void. Lasers can be traced back to their origin. Eventually as detection increases, a firing solution can be calculated so that a beam of coherent light a few millimetres in diameter can cross thousands of kilometres to strike an evasive enemy - hidden no longer!

Concealed Intent includes a single-player campaign, an instant skirmish generator and multiplayer options.

Release Trailer YouTube

Key Features:

  • Turn-based - play at your own pace
  • Single player campaign
  • Instant procedural PvE skirmishes, with various objectives:
    • Duel - Head to head duel, only one team can survive!
    • Bases - Destroy the enemy base for victory
    • Waves - Endless waves of enemies assaulting your base, how long can you hold them off?
    • Savior - A number of civilian shuttles are trying to reach a base while under attack, can you identify friend or foe quickly enough to save them all?
  • Challenge your friends to online PvP duels & play at your own pace - over minutes, days or weeks
  • Numerous playable ship types with configurable offensive and defensive ship components
  • Rewatch turns
  • User editable colors - colour-blind friendly
  • Non-cheating AI - all the AI enemies have no more information than the Player would have in the same situation, and the same equipment
  • Further skirmish options - set the number of player and enemy ships, apply modifiers (like "Harder AI" or "Loot Drops"), or even change the loadout of your opponent


Buy Now:




Videos:


Concealed Intent Playlist on YouTube


Latest: Release Twitter Facebook Share on Google+

August 3, 2016

Done. Concealed Intent is now fully released. No longer is it marked with the stigma of Early Access.

For the next week there is a 34% launch discount on Steam, and now for the first time it is also available on the Humble Store too (same discount).

The success of a modern games tends to be determined in their first month of release. Visibility, reviews and sales now will result in more visibility, reviews and sales later. So I’m not too proud to beg… If you enjoy the game please consider telling people about it and/or writing a review on Steam. It will all help. Also, if you do see something wrong in the game, please let me know, the quicker I can find and fix any issues the better.

Right now I’m also incredibly busy trying to get the word out and responding to people’s messages. I am way behind. One of the more interesting things I’m doing is a Reddit AMA. Come along and ask me anything? Everyone who comments (with a question or otherwise) by Friday 5th August 10:00am GMT will go into the running to win one of 10 copies of Concealed Intent.

Development work is not over, there will still at least be a version 1.1 update at some point. However, I think the largest part of game is now complete. Reaching a standard I felt happy about and then saying that people can pay for it without that Early Access caveat is a huge step.

Having said all that, I would also like to give a huge thank you to everyone who played Concealed Intent, purchased it, wishlisted/followed it, or even just checked it out. This game could not have been finished to this level (or even at all) without your support and feedback. Thank you!

Older:


August 2, 2016: Concealed Intent Development Postmortem


July 21, 2016: In My Own Words


July 5, 2016: Release Date


May 25, 2016: Steamgifts


May 14, 2016: Feature Complete


March 22, 2016: Plan Out Of Early Access


March 14, 2016: Interview


January 29, 2016: What Next?


December 24, 2015: Challenge Friends


November 19, 2015: Alive


November 11, 2015: Release Date


October 19, 2015: Marketing Stuff


October 9, 2015: Someday this gamedev is gonna end


September 1, 2015: Online Update


July 18, 2015: The Best Laid Plans


June 26, 2015: Screenshots


June 12, 2015: Demo & Offscreen Pointers


May 30, 2015: Greenlit, but not sure how


May 23, 2015: Greenlit


May 8, 2015: Concealed Intent Update


April 22, 2015: Concealed Intent Update


March 26, 2015: Feedback


February 21, 2015: Circling in Unity3D with RotateAround


February 18, 2015: News


February 11, 2015: News


January 31, 2015: Mail Out


December 7, 2014: Lessons Learnt (so far)


November 19, 2014: Introduction To Concealed Intent


November 11, 2014: Starting Marketing


October 12, 2014: Deadline


September 25, 2014: Holidays


August 26, 2014: Working with Unity, rather than against it


July 14, 2014: GUI and Online Again


June 9, 2014: GUI and Online


April 30, 2014: Update


September 5, 2013: Feedback


July 31, 2013: Scary Times


May 15, 2013: Developer Diary - GUI Improvements


April 7, 2013: Developer Diary - 3D


March 27, 2013: Zoom and Scale


March 4, 2013: Alphas


February 22, 2013: Noise


February 15, 2013: Anti Stats


February 7, 2013: Developer Diary - 7th February 2013


January 28, 2013: Screenshot


October 2, 2012: Space Is Big


September 15, 2012: No Kickstarter


August 6, 2012: Rewrite


July 26, 2012: Announcing Concealed Intent