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September 30, 2020

Category: Posts

Author: Charles

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Five more weeks done, so how is “Abstract Hex Battle” going? All the originally planned functionality is done, including game progression. Balance is a little better, but the game can descend into a battle of attrition towards the end. I think more balancing and maybe some more powerups are required. The game is looking a lot better now and I’ve started work on various animations.

Abstract Hex Battle WIP

There is still so much to do. Now I hope to finish by the end of the year. Especially considering some events I know are coming soon and will absorb a few weeks of attention.

Over the next 4 weeks:

  • Complete animation, AI, build system & error handling.
  • Improve balance and feel of the game
  • Make the game much prettier and come up with a name.

This means the 4 weeks after should be:

  • Prepare marketing materials & limited buildup with a plan
  • Release to testers. Setup on Itch.io & create a build system

When back after a holiday:

  • Release “Abstract Hex Battle” with initial business plan (squash bugs, cleanup stuff) to Itch.io