The big news from last month is Space Hex Duel is released!
The plan was to take the rest of December dealing with a little marketing, the holidays and do some coding for fun before choosing the next project. Well I managed two of those. My internet connection died the day after release and only got repaired nearly a fortnight later, so not much marketing. There have been seven downloads of the game and two people got back to me - one liked it (and paid for it despite being PWYW - thanks!), the other had difficulty with the tutorial. Thanks to the feedback and some of my own thoughts, I now have a couple of things to change. Time for a patch release. It probably won’t be for this month, but hopefully early Feb it will be done. Then I’ll do some more marketing and revisit a possible Steam release.
I’m also back working on a generic online game server. Not for playing SHD online, but to handle all the other stuff like feedback, game stats, etc. As part of the patch release I will build this into SHD. It will be in keeping with the original idea of SHD as a testbed for new libraries. As for the next project, last month I had 5 ideas worth pursuing, which I have now whittled down to 6 (I had a good idea for a simple card-battler). Hmmmm.
Done last month:
Tasks for this month: