April was the month highest gamedev hours since starting this fulltime, largely because I would not give up on the problems integrating the technologies in HexTacToe (it always felt like I was so close to getting it working, and I generally was). A nice target for me to aim for again in future, but not this coming month. There is a long list of non-gamedev tasks to get done that I have been ignoring since before going to Adelaide in March. So I’m lowering expectations for May. Gamedev-wise it will be mainly reading and experimentation.
Done last month:
Tasks for this month: