May seemed quite busy as I was working through it, but as expected it was not a month of great achievements. First I created some libraries out of HexTacToe to support Scala.js/Babylon.js games (see Kassite on Github), and also some work adding Electron.js support so I could create native builds. Then I created the next IPO prototype - the first playtest went quite well (more are required). The last fortnight was spent working on Skink, a Scala reimplementation of the Ink language for game narratives. It is an interesting project, although I’m not sure how useful it will be given I have sworn off story in my games. There was also a great deal of household tasks completed. Thankfully that todo list is much shorter now.
Right now I’m focussed on finishing Skink. Or at least finished enough to be minimally useful. It is just stubborness really. I hope to have that done in a couple of weeks and after that I’m going to do some tech tests on parts of Ci2d. Plus, I’ll platest and iterate on IPO whenever possible.
Done last month:
Tasks for this month: