Last month I started working on Skink, a game narrative library. Now I can annouce Skink is dead. Well, maybe not permanently dead, but dead as a reimplemetation of Ink. I just couldn’t see it working for storylets (which is what I need) rather than as the engine driving a whole game (which I don’t). Unfortunately, I still spent significant time this month on it before that realisation. The rest of the month I worked on prototypes/tools for future Scala.js/Babylon.js games. I plan to continue doing that all through July too.
Done last month:
Tasks for this month: