Concealed Intent is a simultaneous turn-based game of tactical stealth space combat. Players control their ships in a fully 3D world - hunting down their enemies, just as they are being hunted themselves. In Concealed Intent you know your enemies are out there, but not exactly where, or even what they are.
Space is big and empty. Finding something can be like looking for a needle in a haystack, but there is nowhere for the needle to hide. To stay concealed a ship needs to fade into the background as much as possible. Everything a ship does will signal its presence and increase the ability of those nearby to detect it. A big ship may blot out stars as it passes. Heat from engines can be detected against the cold of the void. Lasers can be traced back to their origin. Eventually as detection increases, a firing solution can be calculated so that a beam of coherent light a few millimetres in diameter can cross thousands of kilometres to strike an evasive enemy - hidden no longer!
Concealed Intent includes a single-player campaign, an instant skirmish generator and multiplayer options.
Release Trailer YouTube
The world is in a state of flux, and so is my life. As of last week, I am no longer employed at Substantive Research. Also 6 months ago I moved back to my hometown: Perth, Australia. The plan is to take this opportunity to try creating games again. I started prototyping new ideas this Monday. These new games will be smaller than Concealed Intent, but still in the strategy/tactics genre, as that is what I enjoy. I do not plan on any future significant work on Concealed Intent. If there is a bug I will fix it, but otherwise that game is done.
In the next month or so, I plan to reactivate my communication channels (including this blog) and let people know what is happening properly.