Out now on Itch.io
Presskit available here.
A turn-based game of strategy and careful positioning.
In Space Hex Duel you place tetris-like hex pieces onto a board to claim territory which become attack bases to defeat your enemy. You can see your opponent's next pieces, so you have out think them as you plan your moves across a board with various powerups and traps.
Battle over 9 maps (plus tutorial) in Player-vs-Enemy mode or against friends in Hotseat Head-to-Head Player-vs-Player mode. Play for as long as you want in Infinite mode. Track your progress with 36 badges to mark in-game achievements.
The 1.1 patch of Space Hex Duel is now released and out on Itch.io (and still PWYW - effectively free!). It is actually quite small release, there were no game breaking bugs, so this is mainly “quality of life” improvements. Normally this would be version 1.0.1, but there are a couple of extra screens to support an online connection (feedback page, news display on the main page), so I bumped it to 1.1. Other notable changes include: a timeout on the good AI so It doesn’t sit for minutes in hard situations looking for the best possible move; and a reworded tutorial with a YouTube video (embedded at the bottom of this post) for those who just want to jump straight in. The full changelist is below.
Next up I should start some prototyping work for my next game. Although I’m considering releasing Space Hex Duel to Steam at some point, which will require a few extra tasks. So maybe a 1.2 release in a few months to add those?
Space Hex Duel 1.1.0 (13th March 2023)
Give different enemy types different names